During these stages, which comprise roughly one-third of the total campaign and often intermingle with traditional run-and-gun missions, you slip behind the controls of a space fighter that controls like a hovercraft. The biggest shift, the addition of freeform flight, turns in an arcade experience that dithers between competent and a muddle. You get a few curious frills on the dash, but the knock-on effects barely register. It’s like driving a year-newer model of your go-to ride. You can momentarily hack and possess enemy robots, advance from behind beehived nano shields and launch weaponized copter drones that serve as pitiless escorts, but none of these much alter the cover-pop ebb and flow of gunplay. Explosive-packing spider drones that scamper after hapless foes basically do at the ground level what Advanced Warfare‘s heat-seeking grenades could from on high. Thus anti-grav grenades can now fling squadrons into the air for fish-in-a-barrel execution, though even when the game’s lobbing platoons at you, this feels unfairly advantageous.
From the deck of your capital ship, you’ll zip from planet to planet, launching fighter assaults or anti-gravity skirmishes or enemy carrier breach assaults that feel like all the things we’ve done before in these games with a few new tricks.
It’s a tale of one-dimensional interplanetary insurgents reduced to no-dimensional quarry - blockades of human or robotic militants jammed into moon base corridors or crowding orbital arenas, meat-or-metal-bags of variable lethality interposed between you and the next achievement unlock.įorget the plot - the game doesn’t seem to mind - and you’re left with a shooter that plays like a service update to last year’s hub-driven military adventure, scaled up to encompass the entire solar system.
If last year’s cyberpunk Black Ops III by alt-subsidiary Treyarch dared to broach protocol by disappearing down quasi-existential rabbit holes, studio Infinity Ward’s sci-fi shooter rights course by acid-washing any nuance from its galloping potboiler. Slick as in customarily brisk, predictably explosive and sociopolitically anodyne. It’s the thirteenth installment in Activision’s granddaddy projectile-chucker that’s been nipping at Pokémon‘s fourth place heels in the battle for all-time bestselling franchise bragging rights. And on November 4 for PC, PlayStation 4 and Xbox One, the slick celestial operatics of Call of Duty: Infinite Warfare. In addition, the new Zombies experience will thrill co-op players with an original direction featuring fun and unique gameplay, all wrapped into an entertaining narrative sure to excite fans.Once more, we’re drowning in a season of shooters: the jazzy robo-parkour of Titanfall 2, the eco-pocalyptic hustle of Gears of War 4, the anthologized toil of Battlefield 1. The title introduces stunning, never before seen, multi-planetary environments, new weaponry, and all-new player abilities to Call of Duty. Multiplayer action combines Call of Duty's popular chain-based movement system with ground-breaking gameplay innovations to deliver the deepest and most engaging Call of Duty experience to date. Delivering a rich and engaging narrative in a setting unlike anything to date in a Call of Duty game, the campaign is a return to the franchise's gritty, military roots throughout new environments never before seen in the franchise.The player will embark on a classic war story about grand scale warfare all set in a grounded future where human conflict has spread throughout our solar system.
Infinite Warfare returns to the roots of the franchise with large-scale war, epic battles, and cinematic, immersive military storytelling and takes players on a journey from Earth to beyond our atmosphere.Call of Duty: Infinite Warfare Game OverviewCall of Duty: Infinite Warfare delivers something for every Call of Duty fan with three unique game modes: Campaign, Multiplayer, and Zombies. Infinity Ward, the award-winning studio that helped create the Call of Duty® franchise, reaches new heights with Call of Duty: Infinite Warfare.